anton maximov

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29 June 2007

we are looking for (interview guidelines)

this is something transferred from an internal wiki; i just finished “professional software development” at the time and some of its ideas found their way into the post. granted this is mostly talk, and the hardest part (the skill and the art!) is actually being able to sense all of this in a conversation. usual disclaimers - this was an architecture team for a big company, but suspend all the negative connotations associated with the title (this by itself is a topic for a whole post).

another disclaimer: our technical problems were not that hard at all, so we needed someone with solid CS background and software engineering background (source control, testing, builds, etc). everything else technology-wise is easy to teach, given the right personality. which means that in our case personality is far more important that any skills above the basic ones.

what we are looking for: in general

here’s a little personal observation regarding the last point - past few months i’ve been on both sides of the interviewing fence and it is interesting to note that with good people the conversation just flows - infact during some of the interviews i come up with some interesting ideas as i am talking through things - the sparks fly, the air sizzles, and i am truly enjoying it, no matter which side of the table i am on. at the same time with stupidthicker people i find myself getting dumber and dumber - i start stuttering, repeating myself, going into unnecessary details, eventualy getting frustrated and discouraged. i know it is a problem of mine to an extent, but i think over the years i have come to treat it as a rather objective indicator of how well a person can fit in a team with me.

what we are looking for: great designers

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